By Cheryl Cabrera
Discover the thoughts and strategies required to rig attractive CG personality types with Maya during this particular booklet. the beautiful colour photos exhibit simply what you could in achieving, and the unique step by step tutorials express precisely the way to in attaining them.
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This isn't a fluff publication. Get your math books out and be ready to take advantage of that CD incorporated with the booklet. plenty of examples, unfastened photo instruments. it isn't effortless, but when it was once, you would not desire this e-book. definitely worth the price - affordable in comparison to sessions or attempting to study this stuff by yourself. nice stuff.
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Extra resources for An Essential Introduction to Maya Character Rigging with DVD
Alone or with a roommate? Still with their parents? Are they married? Do they have any children? 3. What is your character name and how old is your character? Is he a child? A teenager? An adult? 4. What does your character look like? What is your character’s height? Are they small, or tall? Is your character thin or fat? Do they have an apple shaped torso? Is it round? Is it square? What shape is their face? Do they have big ears? How about a tail? Are they male or female? Do they have any physical abnormalities?
This file does NOT exist inside the Maya scene file. We have simply created a path to the file. j. You should now see the image appear in your Maya view panel if you move your cursor over a view panel and press (6) on your keyboard, which turns Hardware Texturing on. Your image appears on the NURBS plane if you press (6) on the keyboard while your cursor is over a view panel. D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r 4. Create a plane for the side view and assign a shader to it.
If not, use the move tool or press (w) and click only on the Y (green arrow) to adjust their positions. It is okay if your drawings do not line up exactly. These images are going to be used as a starting point when modeling, not the “be all and end all” of your design. d. Reposition any other images as necessary. Reposition other planes, such as the top arm view. e. In the Layer Editor of the Channel Box, click the “create a new layer” box. Double-click on the new layer (layer1) and rename this layer reference_layer, then click save.
An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera