By David Lyons, Michelle Lyons
Complicated d20 Magic presents avid gamers with a balanced, refined magic method for d20 procedure role-playing video games (including BESM d20). The publication presents entire principles for a skill-based magic process, guidance on how one can effectively convert conventional d20 spells to be used with the complicated approach, and enormous quantities of switched over and new spells for simple use.
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Additional info for Advanced Magic: BESM D20 Supplement
You may animate one Small or smaller object per Caster Level. Larger items may also be animated but the number of items that can be controlled is reduced based on their size. A Medium object counts as two objects, a Large object as four, a Huge object as eight, a Gargantuan object as sixteen, and a Colossal object as thirty-two. You can change the designated target or targets as a move action, as if directing an active spell. This spell cannot animate objects carried or worn by a creature. ANIMATE PLANTS TRANSMUTATION CASTING DC: # OF SLOTS: RANGE: TARGETS: 45 3 Close (25 ft.
If you use this spell to create a disguise, you get a +10 bonus on your Disguise check. ANALYZE DWEOMER DIVINATION CASTING DC: # OF SLOTS: RANGE: TARGETS: 46 2 Close (25 ft. /2 Caster Levels) One object or creature per Caster Level 1 round/Caster Level (D) None or Will negates (DC 17) No You discern all spells and magical properties present in a number of creatures or objects. Each round as a non-combat action, you may examine a single creature or object that you can see. In the case of a magic item, you learn its functions, how to activate its functions (if appropriate), and how many charges are left (if it uses charges).
BLACK TENTACLES CONJURATION (CREATION) CASTING DC: 35 # OF SLOTS: 2 RANGE: Medium (100 ft. -radius spread DURATION: 1 round/Caster Level (D) SAVING THROW: None SPELL RESISTANCE: No This spell conjures a field of rubbery black tentacles, each 10 feet long. These waving members seem to spring forth from the earth, floor, or whatever surface is underfoot — including water. They grasp and entwine around creatures that enter the area, holding them fast and crushing them with great strength. Any creature that enters the area of the spell is immediately attacked by the tentacles.
Advanced Magic: BESM D20 Supplement by David Lyons, Michelle Lyons