Download e-book for iPad: Advanced 3Ds Max 5: Modeling and Animating by Boris Kulagin

By Boris Kulagin

ISBN-10: 1931769168

ISBN-13: 9781931769167

3ds max is the progressive new program that offers to special effects execs with complicated instruments for personality animation, subsequent new release online game improvement, and visible results creation. during this accomplished reference, clients are taken from modeling a still-life scene to animating photo-realistic and fable characters in various natural and mechanical backgrounds. clients are proven not just tips on how to practice an motion, yet which activities may be utilized in numerous events. very important initiatives equivalent to growing seamless texture and modeling a person's head are established, and exact realization is given to the software's performance. additionally integrated are suggestions to boost the potency and productiveness of regimen paintings.

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Extra info for Advanced 3Ds Max 5: Modeling and Animating

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10, b). 10, b-d: Editing the propulsion module • To line up the objects precisely, use the Align command (Fig. 10, c): ♦ Main panel à Align • Select Rectangle01 again. ) Select and remove the bottom polygon, then attach the new object: ♦ Context menu à Attach • Select the vertices on the border of the two elements and Weld them together with a very small Threshold (Fig. 10, d). • Model the bottom part as in our sketch by selecting and moving vertices (Fig. 10, e). 10, e and f: Editing the propulsion module • Put the final touches on the module by assigning smoothing groups to the polygons.

27, a). 27: SpaceShip_Cells material parameters (a) and how it appears in the zoomed preview window (b) • Check the Face Map and Faceted flags in the material parameters. Note how the material image changes in preview window (Fig. 27, b). Explanation The Face Map flag applies the texture to every polygon. In our case, this is a very useful feature. For this reason, we recommended you create the solar panels from strongly segmented blocks. You can also achieve this by simply increasing the Tiling of the texture, but there is another reason to use this flag, which will be considered in Lesson 5.

Initially, there was only one type of object Mesh. You could edit every part of it and, with the third version, that included individual constituent polygons. This greatly simplified modeling, but working with these triangular surfaces still left much to be desired. The fourth version of 3ds max introduced a new object - PolyMesh. At first glance, the differences between Mesh and PolyMesh are insignificant, but PolyMesh distinguishes itself by working with "real" polygons and multi-angular surfaces.

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Advanced 3Ds Max 5: Modeling and Animating by Boris Kulagin


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