Get 3-D Human Modeling and Animation, Second Edition PDF

By Peter Ratner

ISBN-10: 0471215481

ISBN-13: 9780471215486

All of the instruments and information to create electronic characters that could flow, convey feelings, and speak 3-D Human Modeling and Animation demonstrates how one can use your inventive abilities in determine drawing, portray, and sculpture to create lively human figures utilizing the newest desktop know-how. This easy-to-follow booklet courses you thru all of the worthy steps to create and animate electronic people. scholars three-D artists will locate this publication to be a useful source. This moment version combines particular, functional information regarding developing and animating three-D human versions. greater than four hundred photos, interactive records, and fascinating animations incorporated at the CD-ROM element the modeling and animation methods for either female and male figures. bankruptcy goals and workouts are tied to the CD-ROM, which additionally presents colour instance photographs, pattern versions, modeling templates, textures, lesson plans, and correct animation videos that let you commence modeling and animating immediately!

Show description

Read or Download 3-D Human Modeling and Animation, Second Edition PDF

Similar 3d graphics books

Download PDF by Andre LaMothe: Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics

This isn't a fluff e-book. Get your math books out and be ready to exploit that CD incorporated with the publication. plenty of examples, unfastened image instruments. it is not effortless, but when it was once, you would not want this booklet. worth the fee - reasonable in comparison to periods or attempting to study these items by yourself. nice stuff.

Darren Brooker's Essential CG Lighting Techniques with 3ds Max PDF

Lighting fixtures is the single factor that makes or breaks any CG atmosphere. This inspirational booklet and DVD offer you every thing you must create convincing CG lightin; from the suggestions and theoretical facets to the thoughts and tips which are crucial in a construction atmosphere. the beautiful colour illustrations during the ebook illustrate simply what may be performed, whereas the tutorials express you precisely the best way to do it.

Download PDF by Andrew Gahan: 3D Automotive Modeling. An Insider's Guide to 3D Car

Grasp suggestions from best car designers and world-class video game builders with this insider's advisor to designing and modeling 3D autos. With recommendations tested in 3ds Max, Maya, XSI, and Photoshop, 3D automobile Modeling begins with a lovely sequence of sizzling proposal designs and maintains via providing a whole hands-on modeling instructional for every.

Read e-book online 3D Reconstruction from Multiple Images PDF

3D Reconstruction from a number of pictures, half 1: ideas discusses and explains the right way to extract 3-dimensional (3D) types from simple photographs. specifically, the 3D details is acquired from pictures for which the digicam parameters are unknown. the foundations underlying such uncalibrated structure-from-motion equipment are defined.

Additional resources for 3-D Human Modeling and Animation, Second Edition

Sample text

The gray lines indicate the subdivision cage around the model. Step 1. Make a box with the following settings (Figure 1-56): Low X -50 cm Low Y: -50 cm Low Z: -30 cm High X: 50 cm High Y: 50 cm High Z: 30 cm 17 Step 3. Bevel the back polygon back straight with the following settings (Figure 1-58): Shift: 65 cm Inset: 0 Edges: Inner Fig. 1-56 Step 1. Creating a simple box for the hammer. Most subdivision modeling starts with a box. Step 2. 5 cm Edges: Inner Fig. 1-57 Step 2. Beveling back the first section.

2-74 Step 15. The tops of the legs are beveled down and in. Step 18. Step 16. All eight toes should be divided and bent like those in Figure 2-75. Fig. 2-75 Step 16. Dividing the toes and bending them. 46 The wing is made by choosing the polygons on the side of the body and beveling them out. Weld the points of the wing to make them into one piece and eliminate the inside polygons (Figure 2-77). Fig. 2-77 Step 18. Beveling out the wing. Step 19. Refine the shape of the wing by dividing it into smaller polygons.

44 Start the tail feathers by beveling out the end polygons on the body. Refine the shapes of the feathers and body (Figure 2-70). Fig. 2-70 Step 11. Polygons are beveled out and shaped to make the first section of the tail feathers. Step 12. Bevel out the tail feathers some more and taper the ends (Figure 2-71). Fig. 2-72 Step 13. The tops of the legs are beveled down and in. Step 14. Select the bottom polygons of the legs and bevel them up and in a little. Bevel the same polygons down for the long parts of the legs (Figure 2-73).

Download PDF sample

3-D Human Modeling and Animation, Second Edition by Peter Ratner


by Charles
4.5

Rated 4.57 of 5 – based on 33 votes